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Mafia Series Buying Guide: Where to Start

Four eras, four games, one consistent identity: authored gangster storytelling in an open world that is scenery rather than sandbox.

BUY
BUY — start with Mafia: Definitive Edition. It is the modern remake of the original, it is short, and it tells you within an hour whether the series is for you.

Mafia has never been a Grand Theft Auto competitor despite two decades of being marketed as one. It is a series of linear crime dramas that happen to be set in drivable cities, and it is best approached with that expectation firmly in place.

The four games

EntryEraVerdict
Mafia: Definitive Edition1930s Lost HeavenBUY — start here. A full ground-up remake of the 2002 original with modern controls, current-gen visuals and the original story intact. Around 12–15 hours
Mafia II1940s–50s Empire BayBUY. The most beloved entry for many. Exceptional period soundtrack and a strong central story. The open world is thin, which some players hold against it
Mafia III1968 New BordeauxDEPENDS. Outstanding setting, music and writing, undermined by a repetitive district-takeover structure that runs far too long
Mafia: The Old CountryEarly 1900s SicilyDEPENDS. The 2025 prequel. Tighter and smaller in scope than expected — buy it for the story and setting rather than for open-world scale

The right order

Play them in the order above, which is roughly chronological by release rather than by in-fiction era. The games are largely self-contained — there are connections and returning characters, but nothing that makes starting with the Definitive Edition confusing.

If you only ever play one, make it Mafia: Definitive Edition. It is the shortest, the most polished, and the purest expression of what the series is: a gangster film with a controller.

The period driving is the make-or-break. The first game's 1930s cars are heavy, slow and hard to control, and there is a speed limit the police will actually enforce. The Definitive Edition lets you soften this in the settings. Some people consider it the best part of the game; others switch it off in the first ten minutes. Try it before you decide.

What the series does well

What works

  • Period settings nobody else touches — 1930s America, the post-war 50s, 1968, 1900s Sicily
  • Authored mission design with genuine dramatic structure
  • Consistently outstanding soundtracks
  • Short. Most entries can be finished across a couple of weeks of evenings

What doesn't

  • Open worlds are noticeably empty once the mission ends
  • Mafia III's repetition is a real and widely reported problem
  • Combat is competent rather than exciting across the whole series
  • There is very little reason to keep playing after the credits

Mafia in the run-up to GTA 6

The series is unusually well suited to the eleven weeks before November 19, precisely because the games are short. Mafia: Definitive Edition and Mafia II together are roughly the length of one modern open-world game, and both can be finished rather than abandoned.

That matters more than it sounds. The most common mistake in a pre-launch window is starting something enormous and dropping it mid-story when the big release lands — the problem short games you can actually finish and what not to buy before GTA 6 both address.

For the wider genre picture, see Mafia vs GTA and the open-world crime roundup.

The verdict

Mafia is a series of good crime films you play, set in eras nobody else bothers with, and it is refreshingly uninterested in wasting your time with a sandbox it has no intention of filling.

BUY Mafia: Definitive Edition first. Add Mafia II if you want more. Approach Mafia III knowing about the repetition, and The Old Country knowing it is smaller than the marketing implied.

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